A portfolio in the making

Author: alexamclean Page 1 of 5

Assignment 3: E-portfolio

Below is my e-portfolio for EDCI 339:

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Revised Blog

Attached links to individual topic blogs:

Topic #1

Topic #2

Topic #3

Here is a  link to a google doc where you can see my edits. I edited my blog post and added two new outside sources and an infographic!

Enjoy the final draft blog below!

How can you ensure equitable access to authentic, meaningful & relevant learning environments for all learners in K-12 open and distributed learning contexts? What did you already know, what do you know now based on the course readings and activities, what do you hope to learn?

 

When considering equitability in open and distributed learning environments, one has to examine the whole learner- homelife, access to technology, past education experience, exceptionalities, and cultural identity. 

One approach that many educators are now using, to ensure equitability in the classroom, is the Universal Design for Learning, defined by Basham et al. (2018) as “educational systems that offer multiple ways of engaging students, representing information, and demonstrations of mastery” (2018, p.477). UDL uses a learner-centred approach, which inherently makes the teacher ensure equitable access for every student. Terence Brady in his TED talk “Universal Design for Learning—A Paradigm for Maximum Inclusion” agrees with this statement, saying that UDL at its core is inclusive only because it is student-centred.  He continues stating that we “must view difference as an everyday occurrence in the educational process and celebrate it.” By using UDL we are able to create accessible and equitable learning. 

UDL consists of three main principles and 3 more subcategories (total of 9) as seen in this chart. These principles are integrated into the lesson planning process to foster an inclusive design style.

Link to the interactive version 

Adding a UDL approach to an online environment can be more difficult than a F2F class but it makes open and distributed learning an option for students with exceptionalities.  In a fully online environment, UDL  was proven to “[enhance] the learner perception of their own efforts and increase persistence in large-scale online course completion” (Basham et al., 2018, p.489). Furthermore, in an online-blended-environment, UDL was proven to “increase learner satisfaction and learning outcomes” (Basham et al., 2018, p.489). Many federal education initiatives have begun to adopt and endorse the theory because of its research base (Basham et al., 2018, p.480)

The implementation of UDL in both brick-and-mortar schools and online school systems has enabled teachers to begin the class expecting and normalizing student learning diversity which enables all to have an equal chance to succeed and grow.

Here is a link to an article about how to use UDL in an online environment. The website also has a whole series on “Reaching and Teaching all students with UDL”. I have also created an Infographic using Canva to highlight the main ideas!

Another consideration when creating equitable access to an open and distributed learning environment would be a student’s cultural background. We must have representation and resources to make all students feel valued. This is especially important for Canada’s Indigenous youth because part of the reconciliation efforts is the curriculum’s calls for Indigenous education to be represented in public schooling. Here is a graphic of the First Peoples Principles of Learning that educators across BC reference to help integrate Indigenous principles into their classroom and lesson plans.

PUB-LFP-POSTER-Principles-of-Learning-First-Peoples-poster-11×17

When considering the cultural background of students in an online environment, it is important to make sure each person feels seen, valued, represented, and supported. There are 8  design principles outlined by Kral and Schwab (2012) that can help teachers do just this. These principles are:

1: A space young people control

2: A space for hanging out and mucking around 

3: A space where learners learn 

4: A space to grow into new roles and responsibilities 

5: A Space to Practice oral and written language 

6: A space to express self and cultural identity through multimodal forms

7: A space to develop and engage in enterprise 

8: A space to engage with the world

(Kral and Schwab, 2012, p. 58-90)

Beyond the classroom (online or in-person), it is also important to have Indigenous learning centres that offer resources to areas that may have low access to technology, which in turn allows Indigenous youth to represent themselves and preserve their culture and language in new and innovative ways (Kral and Schwab, 2012). 

Creating equitable access requires dedication and forethought. As stated in Neil Selwyn in his blog titled “Online learning: Rethinking teachers’ ‘digital competence’ in light of COVID-19”, teachers are being faced more now than ever with the challenges of creating an online environment due to COVID-19. It is important, now and always, to look to the experts who have dedicated their careers to making an online environment equitable for all their students. In doing so, we can build an online learning community that is open to all learners, and those learners will feel supported and able to succeed. 

Resources:

Basham, J.D., Blackorby, J., Stahl, S. & Zhang, L. (2018) Universal Design for Learning Because Students are (the) Variable. In R. Ferdig & K. Kennedy (Eds.), Handbook of research on K-12 online and blended learning (pp. 477-507). Pittsburgh, PA: Carnegie Mellon University ETC Press.

CAST (2018). Universal design for learning guidelines version 2.2 [graphic organizer]. Wakefield, MA: Author.

CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from http://udlguidelines.cast.org

First Nations Education Steering Committee (FNESC). (n.d.). Retrieved July 20, 2020, from http://www.fnesc.ca/

Kral, I. & Schwab, R.G. (2012). Chapter 4: Design Principles for Indigenous Learning Spaces. Safe Learning Spaces. Youth, Literacy and New Media in Remote Indigenous Australia. ANU Press. http://doi.org/10.22459/LS.08.2012 Retrieved from:   http://press-files.anu.edu.au/downloads/press/p197731/pdf/ch041.pdf

Selwyn. N. (2020). Online learning: Rethinking teachers’ ‘digital competence’ in light of COVID-19.[Weblog]. Retrieved from: https://lens.monash.edu/@education/2020/04/30/1380217/online-learning-rethinking-teachers-digital-competence-in-light-of-covid-19

Schlichtmann, G. R. (2020, May 27). Distance Learning: 6 UDL Best Practices for Online Learning. UDL Best Practices for Distance Learning. https://www.understood.org/en/school-learning/for-educators/universal-design-for-learning/video-distance-learning-udl-best-practices.

Tedx  Talks. (2017, February 10). Universal Design for Learning—A Paradigm for Maximum Inclusion | Terence Brady | TEDxWestFurongRoad [Video]. YouTube. https://www.youtube.com/watch?v=MRZWjCaXtQo

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Optional activities

included within each artifact:

  • Connections to course outcomes
  • Connection to course content
  • Connection to outside sources
  • The reason for choosing that activity
  • Other miscellaneous connections and thoughts

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Optional activity 1: Webinar with Dr. Bard Brown

 

Here is an article link to further define Alan Mclean’s 3 A’s and one to define Circle of Courage as I talked about in my audio recording.

 

Optional activity 2: Padlet 

Here is a Google Slides to describe my Padlet experience.

My Padlet question was #7.

Link to articles to answer the Padlet questions 

Link to Padlet

Optional activity 3: Slack Conversation 

link to a transcript of the video (I strayed from the script a little bit but these are the main points that I spoke about in the video!)

Optional activity 4: Live Twitter Conversation 

Link to transcript version. 

Here is a link to 15 ways to use Twitter in education. I found it helped me visualize how it can be used in education!

 

Citations:

Circle of Courage Images–Source: Used with permission. Artist: George Blue Bird. The Circle of Courage is a Trademark of Circle of Courage, Inc. For more information, see Web site: www.reclaiming.com or e mail: courage@reclaiming.com. Principles of the Circle of Courage–Source: Used with permission. From Reclaiming Youth at Risk: Our Hope for the Future by Larry Brendtro, Martin Brokenleg, and Steve Van Bockern (pgs. 137-138). Copyright 1990 and 2002 by Solution Tree (formerly National Educational Service), 304 West Kirkwood Avenue, Bloomington, IN 47404, 800-733-6786, www.solution-tree.com.

Source: Reclaiming Youth Network. “The Circle of Courage Philosophy.” 2007. (13 July 2007). Reproduced with permission. 

Ways to Increase Online Student Engagement. 9 Ways to Increase Online Student Engagement | WBT Systems. https://www.wbtsystems.com/learning-hub/blogs/9-ways-to-increase-online-student-engagement.

Burdette, P. J., Greer, D., & Woods, K. L. (2013). K-12 online learning and students with disabilities: Perspectives from state special education directors. Online Learning, 17(3). https://doi.org/10.24059/olj.v17i3.327

Deschaine, M. E. (2020, April 20). Supporting Students with Disabilities in K-12 Online and Blended Learning. Michigan Virtual. https://michiganvirtual.org/research/publications/supporting-students-with-disabilities-in-k-12-online-and-blended-learning/.

Dr Valeria (Lo Iacono) Symonds on June 14, Dr Valeria (Lo Iacono) Symonds on July 15, & *, N. (2020, July 15). 21 Free fun Icebreakers for Online Teaching and virtual remote teams: Symonds Training. Symonds Research Training Course Materials. https://symondsresearch.com/icebreakers-for-online-teaching/.

The motivated school. Pivotal Education. https://pivotaleducation.com/hidden-trainer-area/training-online-resources/the-motivated-school/.

Moore, S., & Hodges, C. B. (2020, March 11). Inside Higher Ed. Practical advice for instructors faced with an abrupt move to online teaching (opinion). https://www.insidehighered.com/advice/2020/03/11/practical-advice-instructors-faced-abrupt-move-online-teaching-opinion.

Muskin, M. (2020, April 29). 7 Tips for Managing Distance Learning in Preschool. Edutopia. https://www.edutopia.org/article/7-tips-managing-distance-learning-preschool.

Norman, S. (2018, March 12). 15 Ways To Use Twitter In Education (For Students And Teachers Alike). https://elearningindustry.com/15-ways-twitter-in-education-students-teachers.

N., J. (2018, December 5). How to Keep Young Learners Engaged in Your Online Class. TwoSigmas. https://twosigmas.com/blog/how-to-keep-young-learners-engaged-in-your-online-class/.

Papadopoulou, A. (2019, December 20). Learner Assessment in Online Courses: Best Practices & More. Learnworlds. https://www.learnworlds.com/learner-assessment-best-practices-course-design/.

Papadopoulou, A. (2020, April 28). How to Build an Online Learning Community (In 2020). Learnworlds. https://www.learnworlds.com/build-online-learning-community/.

PSYCH 424 blog. Applied Social Psychology ASP RSS. (2017, October 30). https://sites.psu.edu/aspsy/2017/10/30/online-education-and-peer-interaction/

Roberts, V. , Blomgren, C. Ishmael, K. & Graham, L. (2018) Open Educational Practices in K-12 Online and Blended Learning Environments. In R. Ferdig & K.Kennedy (Eds.), Handbook of research on K-12 online and blended learning (pp. 527–544). Pittsburgh, PA: Carnegie Mellon University ETC Press..

Selwyn. N. (2020). Online learning: Rethinking teachers’ ‘digital competence’ in light of COVID-19.[Weblog]. Retrieved from: https://lens.monash.edu/@education/2020/04/30/1380217/online-learning-rethinking-teachers-digital-competence-in-light-of-covid-19

Schlichtmann, G. R. (2020, May 27). Distance Learning: 6 UDL Best Practices for Online Learning. UDL Best Practices for Distance Learning. https://www.understood.org/en/school-learning/for-educators/universal-design-for-learning/video-distance-learning-udl-best-practices.

Tedx  Talks. (2017, February 10). Universal Design for Learning—A Paradigm for Maximum Inclusion | Terence Brady | TEDxWestFurongRoad [Video]. YouTube. https://www.youtube.com/watch?v=MRZWjCaXtQo

Verenanz. (2020, July 23). Questions for Online & Open K-12 Teachers. https://padlet.com/verenanz/5na90f0mkywgdcmh.

Blog Post 3

How can you ensure equitable access to authentic, meaningful & relevant learning environments for all learners in K-12 open and distributed learning contexts? What did you already know, what do you know now based on the course readings and activities, what do you hope to learn?

When considering equitability in open and distributed learning environments, one has to consider the whole learner- homelife and access to technology, past education experience, unique learning needs and exceptionalities, and cultural identity. When we consider all aspects a student brings into the classroom, we are able to understand what makes them successful.

One approach that many educators are now using is the Universal Design for Learning, defined by Basham et al. in their chapter titled “Universal Design for Learning Because Students are (the) Variable”. They define UDL as “[an] educational systems that offer multiple ways of engaging students, representing information, and demonstrations of mastery” (2018, p.477). It focuses on a learner-centred approach, which inherently makes the teacher ensure equitable access for every student. UDL consists of three main principles as seen in this chart. 

Link to the interactive version 

These principles are integrated into the planning process to foster an inclusive style of lesson planning. Many federal education initiatives have begun to adopt and endorse the theory because of its research base (the U.S. Department of Education’s National Education Technology Plans 2010 and 2016, Ed Tech Developer’s Guide 2015, the Higher Education Opportunity Act of 2008,  and Every Student Succeeds Act of 2015) (Basham et al., 2018, p.480). Adding a UDL approach to an online environment can be more difficult than a F2F class but it makes open and distributed learning an option for students with exceptionalities.  In a fully online environment, UDL  was proven to “[enhance] the learner perception of their own efforts and increase persistence in large-scale online course completion” (Basham et al., 2018, p.489). Furthermore, in an online-blended-environment, UDL was proven to “increase learner satisfaction and learning outcomes” (Basham et al., 2018, p.489). The implementation of UDL ensures all students are welcomed in your classroom and can be successful learners.

Another consideration when creating equitable access to an open and distributed learning environment would be a student’s cultural background. We must have representation and resources to make all students feel valued. This is especially important for Canada’s indigenous youth because part of the reconciliation efforts is the curriculum’s calls for indigenous education to be represented in public schooling. 

PUB-LFP-POSTER-Principles-of-Learning-First-Peoples-poster-11×17

Kral and Schwab outline a few principles that can help make indigenous youth feel welcome, seen, and safe to explore through learning. These principles are:

 

1: A space young people control

2: A space for hanging out and mucking around 

3: A space where learners learn 

4: A space to grow into new roles and responsibilities 

5: A Space to Practice oral and written language 

6: A space to express self and cultural identity through multimodal forms

7: A space to develop and engage in enterprise 

(Kral and Schwab, 2012, p. 58-90)

When considering the cultural background of students in an online environment, it is important to make sure each person feel seen, valued, represented, and supported. 

Beyond the classroom walls, it is also important to have indigenous learning centres that offer resources to areas that may have low access to technology, which in turn allows indigenous youth to represent themselves and preserve their culture and language in new and innovative ways (Kral and Schwab, 2012). 

As stated in Neil Selwyn in his blog titled “Online learning: Rethinking teachers’ ‘digital competence’ in light of COVID-19”, teachers are being faced more now than ever with the challenges of creating an online environment. It is important to look to the experts who have dedicated their careers to making an online environment equitable for all their students. 

Resources

Basham, J.D., Blackorby, J., Stahl, S. & Zhang, L. (2018) Universal Design for Learning Because Students are (the) Variable. In R. Ferdig & K. Kennedy (Eds.), Handbook of research on K-12 online and blended learning (pp. 477-507). Pittsburgh, PA: Carnegie Mellon University ETC Press.

CAST (2018). Universal design for learning guidelines version 2.2 [graphic organizer]. Wakefield, MA: Author.

CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from http://udlguidelines.cast.org

First Nations Education Steering Committee (FNESC). (n.d.). Retrieved July 20, 2020, from http://www.fnesc.ca/

Kral, I. & Schwab, R.G. (2012). Chapter 4: Design Principles for Indigenous Learning Spaces. Safe Learning Spaces. Youth, Literacy and New Media in Remote Indigenous Australia. ANU Press. http://doi.org/10.22459/LS.08.2012 Retrieved from:   http://press-files.anu.edu.au/downloads/press/p197731/pdf/ch041.pdf

Selwyn. N. (2020). Online learning: Rethinking teachers’ ‘digital competence’ in light of COVID-19.[Weblog]. Retrieved from: https://lens.monash.edu/@education/2020/04/30/1380217/online-learning-rethinking-teachers-digital-competence-in-light-of-covid-19

Blog Post #2

In past courses, I have learned about open education under Canada’s early definition. Led by Paquette in the 1970s, open education was a “pedagogical…interrelation among three key elements: the physical layout of the classroom, the learning activities and the teacher interventions” ( Roberts& Blomgren& Ishmael& Graham, 2018, p.529).

This meant that unlike today, it was about breaking down physical walls in the classroom, focusing on collaborative learning and student autonomy, and a teacher’s roles shifting to a guider rather than a leader. This collaborative learning idea was supported by earlier educational philosophers such as Dewy and Vygotsky who both valued what can be learned through socialization and learner-learner interaction. Later into the 80s and 90s with the innovations of the internet, open learning changed to be defined as “…support[ing] the production, use and reuse of high quality open educational resources (OER) through institutional policies, which promote innovative pedagogical models, and respect and empower learners as co-producers on their lifelong learning path”(Roberts& Blomgren& Ishmael& Graham, 2018, p.528). In more simple terms open learning means to reuse, revise, remix, redistribute, and retain (the 5 Rs)  (Roberts& Blomgren& Ishmael& Graham, 2018, p.532) open education resources to allow teachers and students to learn and collaborate together, using a larger base of resources. The use of open educational resources can be used in an online and in-person setting but is more traditionally utilized in an online learning environment. There are now eight principles to open learning,

  • Learner-centeredness;
  • lifelong learning;
  • flexibility in learning;
  • removal of barriers to access;
  • recognition of prior learning experiences and current competencies
  • learner support;
  • expectations of success;
  • Cost-effectiveness. (Roberts& Blomgren& Ishmael& Graham, 2018, p.529)

The most recent definition of open learning is that it is learning that utilizes OER. UNESCO defines this: “OER [are] “any type of educational materials that are in the public domain or introduced with an open license. The nature of these open materials means that anyone can legally and freely copy, use, adapt and re-share them ” (Roberts& Blomgren& Ishmael& Graham, 2018, p.532).

“Open learning became a term to describe flexible learning or asynchronous learning” and later “[a]spects of… [it]…formed the basis for distance or online learning”(Roberts& Blomgren& Ishmael& Graham, 2018, p.529). As open learning and open education resources spread across Canada, distanced/distributed learning began to incorporate it into is online learning designs. These online schools were started to service “students in rural and remote communities” (Barbour & Labonte, 2018, p. 602). Each province and territory has its own Ministry of Education that facilitates online and distributed learning platforms (Barbour & Labonte, 2018, p. 601). Each province has had its own history with online learning and open learning’s role within it (Barbour & Labonte, 2018). With the growth of technology and acceptance of OER, Canda has “one of the highest per capita student enrolment in e-learning courses and programs of any jurisdiction in the world, and was one of the first countries to use the Internet to deliver distance learning courses to students” (Barbour & Labonte, 2018, p. 603). What is important to note is that  BC is one of the leaders in distanced learning, having began distanced learning in 1919 and starting virtual schools in 1993 (Barbour & Labonte, 2018, p. 602). 

Today, Canada is working to incorporate open education resources both in brick-and-mortar schools and online school environments, it is reaching its rural youth with online schools, and is learning how to establish student connection in this new and innovative learning environment. 

Here are some videos to further define open education, open educational resources, and online/distanced learning.

 

Citations:

Roberts, V. , Blomgren, C. Ishmael, K. & Graham, L. (2018) Open Educational Practices in K-12 Online and Blended Learning Environments. In R. Ferdig & K.Kennedy (Eds.), Handbook of research on K-12 online and blended learning (pp. 527–544). Pittsburgh, PA: Carnegie Mellon University ETC Press.

 

Barbour, M & Labonte, R. (2018) An Overview of eLearning Organizations and Practices in Canada. In R. Ferdig & K. Kennedy (Eds.), Handbook of research on K-12 online and blended learning (pp. 600-616). Pittsburgh, PA: Carnegie Mellon University ETC Press.

Blog Post 1

From prior knowledge, I know that building relationships in a classroom is integral in student engagement. A student’s ability to feel welcome and safe in a learning environment allows them to take risks in their learning journey. Relationships bloom from communication and meaningful interaction between students and teachers. It is important to establish lines of communication early in  K-12 online and open learning spaces in order to make students feel open to communicating with both teachers and other students. By including a form of communication that can be private or public, students have autonomy in what form of communication works with their needs and comfort levels. 

Types of online learning:

Amy Garrett Dikkers explores the research behind communication and the importance of a social online learning community in “Handbook of research on K-12 online and blended learning”.  Garret Dikkers states that the “…social presence is an essential literacy for cultivation emotions and relationships that enhance the overall learning experience” (2018, p. 513).  She goes on saying, although it is widely accepted that a social component is necessary, there is little current research on open and online learning with an emphasis on social interaction (p. 509-510). Nevertheless, She was able to find research to support this accepted fact and zoom in on the building blocks that are needed. To start, there are three forms of social interaction: Learner-learner interaction; Learner-instructor interaction; Learner-content interaction.

Overall, most researchers could agree that learner-content and learner-instructor interactions were the most beneficial in creating grade improvement and the feeling of socialization in an online space (Garret Dikkers, 2018, p.511). Learner-learner interaction is often underdeveloped in online learning spaces, only appearing as small collaboration projects or peer teaching (Garret Dikkers, 2018, p. 512).  Furthermore, there are challenges incorporating students with different learning needs into learner-learner interaction when most popularly, it is in a collaborative project supplying the learner-learner interaction, which is not successful for all learners (Garret Dikkers, 2018, p. 515). A teacher must use the UDL principles to guide how to effectively include all learners into learner-learner interactions. Garret Dikkers puts forth that it is up to the teacher to cultivate a learning space that is conducive to communication, collaboration, and socialization. The use of the “social presence model” can help guide teachers to a successfully interactive course (Garret Dikkers, 2018, p.513).

Different online tools can be used to create these successful spaces, but it is up to the teacher to also consider FIPPA and acceptable use policies and to gain consent before implementing these tools. With all of this in mind, teachers should strive to build relationships through online learning through connecting with their learners through their instruction and through their content and build spaces for students to connect.

In the future, I want to learn how to build these connections. What are successful ways to connect learners to each other, to you, and to the course content?

 

Citations:

Garrett Dikkers, A. (2018) Social Interaction in K-12 Online Learning. In R. Ferdig & K. Kennedy (Eds.), Handbook of research on K-12 online and blended learning (pp. 509-522 ). Pittsburgh, PA: Carnegie Mellon University ETC Press.

Group Evaluation of a Multimedia App

PenPal Schools Evaluation

 

PenPal Schools is a web application that enables “creativity, collaboration, critical thinking, and discussionthrough Project-Based Learning (PjBL) and an emphasis on global-citizenship (PenPal Schools, 2020). It is used by schools in over 150 countries and allows students (8 and older) to engage with other learners in “thoughtfully designed, collaborative projects” (Wilson, 2018). These projects are offered in many of the core subjects along with others such as EnvironmentalismSocial Justice, and Current Events (PenPal Schools, 2020). They involve “self-guideddifferentiated and mixed media” lessons based on a chosen topic (Wilson, 2018). In the lessons, learners read and analyze texts, watch videos, share ideas in a forum space, and collaborate all while “[building] empathy, curiosity, and respect” (PenPal Schools, 2020). The team at PenPal Schools curates each lesson to align with different international educational standards in the areas of “reading, writing, digital citizenship, and social-emotional skills” (PenPal Schools, 2020). Teachers sign up for PenPal Schools and receive their first topic for free (more topics can be obtained through referrals, fees, or scholarships) (PenPal Schools, 2020). In regards to safety, students can only join through a teacher invitation and the only personal information required is the student’s first names, last initials, and country. Every post is moderated and student safety is the application’s number one concern. Click here to dive deeper into the key features, safety, and cost of this multimedia app. Through the integration of PjBL, global citizenship, and multimedia, PenPal Schools provides students with the ability to connect with similar aged children around the world thus enhancing their cross-cultural respect, sensitivities, tolerance, and worldview.

In 2015, President Barack Obama said PenPal Schools was one of the world’s leading social enterprises (Wilson, 2018)! The program also received a “Top Pick for Learning” award in 2018 from Common Sense Education (PenPal Schools, 2020).

Multimedia Principles

PenPal Schools expertly crafts a multimedia learning environment that fosters the growth of knowledge on a global scale. Since each topic includes videos and readings that incorporate a mix of visual and auditory components, the Multimedia Principle is present (Mayer, 2014, p.8). Each forum section provides potential information to be used in the writing prompts along with worked examples to help students create a resource on a given topic (Mayer, 2014, p.9). Helpful hints and worked examples guide students (Guided Discovery Principle) towards certain learning outcomes, allowing each topic to expand learners’ worldviews while teaching them critical literacy skills (Mayer, 2014, p.9). The website is designed for learners of varying abilities, evidenced by the different difficulty levels within each topic. These levelled resources establish the Coherence Principle as extraneous information and resources are left out of a students’ dashboard (Mayer, 2014, p.8). All of this creates a user-friendly learning platform that allows learners to feel confident enough to explore new topics and share their ideas with their penpal. Each pairing works through a topic at their own pace (Segmenting Principle): watching videos, doing readings, responding to prompts, and creating an end project (Mayer, 2014, p.8). PenPal Schools is a useful multimedia-based, learner-centred tool, that integrates technology organically and authentically.

Collaboration

PenPal Schools works to create a collaborative learning experience that is safe, interactive, and engaging. Through the lessons, students can “[build] on” their own existing knowledge by learning from the provided videos, readings, and experiences of their penpal (Van Den Bossche et al., 2006, p.494). Van Den Bossche et al. states that collaborative learning “…offers possibilities to learn from other viewpoints” by understanding that while another person’s views may differ from one’s own, those views are still legitimate and worthy (2006, p.496). PenPal Schools offers an opportunity to listen and share with friends across the globe and develop those conversations into collaborative projects involving both students’ new learning and their pre-existing viewpoints. A teacher, Jillian W., supports this by stating that “students [connect] globally on PenPal Schools to collaborate and learn together” (Common Sense Education, 2019).

Project-Based Learning

An important facet of PenPal Schools is its foundation in project-based learning (PjBL), a “type of inquiry-based learning” that emphasizes student choiceautonomy, and self-reliance (Kokotsaki et al., 2016, p.268-269). PjBL leads to meaningful learning experiences through its basis in the following constructivist ideas: “learning is context-specific,” “learners are involved actively in the learning process” and goals are achieved “through social interactions and the sharing of knowledge and understanding” (Kokotsaki et al., 2016, p.267-268). Key aspects of PjBL are “time management”, encouraging thoughtful learning, “establishing a culture that stresses student self-management”, connecting with community members, using technological resources effectively, and using varied assessment methods (Kokotsaki et al., 2016, p.273-274).

Tying digital multimedia tools into PjBL allows students to “comfortably engage with the process of designing and developing their project” and being able to easily share and document their creations in “a digital format” (Kokotsaki et al., 2016, p.272). For elementary ages, PjBL improves “experiential reasoning and comprehension of relations,” content knowledge and group work skills, motivation, positivity in the classroom, and literacy (Kokotsaki et al., 2016, p.269-270). PenPal Schools is an effective tool for the implementation of PjBL into any classroom.

Global Citizenship

PenPal Schools promotes global citizenship by connecting students around the world through the exploration of various topics that build a “global awareness…[and] interconnectedness with others” (Katzarska-Miller & Reysen, 2019, p.26). While traditional classrooms may overlook current or social justice events, PenPal Schools provides educators with opportunities to tackle global issues that “[are] simply too important to be dominated by other curricular imperatives” (Schweisfurth, 2006, p.47).

Learning about different countries around the world allows students to gain a better understanding of humanity and appreciate the similarities and differences between one another. The goal of globalized education, and PenPal Schools, is to form “a greater understanding of interconnectedness between self and world, skills and values” (Katzarska-Miller & Reysen, 2019, p.31). By connecting with other cultures, students can learn to empathize with others and work towards “sustainable development and peaceful societies” (Schweisfurth, 2006, p.42). PenPal Schools makes it easy for teachers to integrate global awareness into their classrooms by increasing their “global content,” “[supporting] the idea of student-perceived awareness,” and “[encouraging] student connections” (Katzarska-Miller & Reysen, 2019, p.28). While global citizenship may not be a concrete part of the BC Curriculum, teachers must integrate PenPal Schools or other similar multimedia technologies to work towards a more inclusive world.

Alicia M. from Saraland Elementary School says PenPal Schools “creates an understanding of culture differences!

PenPal Schools provides opportunities to connect with other learners around the world, share experiences, and explore project-based learning collaboratively, all of which are “key to becoming an educated global and digital citizen” (Bjelde, 2020).

– Ms. Bjelde, Ms. L. McLean, Ms. A. McLean, Ms. Gustavsson

References

Katzarska-Miller, I., & Reysen, S. (2019). Educating for global citizenship: Lessons from psychology. Childhood Education, 95(6), 24-33. doi:10.1080/00094056.2019.1689055

Kokotsaki, D., Menzies, V., & Wiggins, A. (2016). Project-based learning: A review of the literature. Improving Schools, 19(3), 267-277. doi:10.1177/1365480216659733

Mayer, R. E. (Ed.). (2014). The Cambridge Handbook of Multimedia Learning(2nd ed.). Cambridge University Press. https://doi.org/10.1017/CBO9781139547369

PenPal Schools. 2020. A Global Project Based Learning Community. (n.d.). Retrieved June 13, 2020, from https://www.penpalschools.com/index.html

Schweisfurth, M. (2006). Education for global citizenship: Teacher agency and curricular structure in ontario schools. Educational Review: Global Citizenship Education, 58(1), 41-50. doi:10.1080/00131910500352648

Van den Bossche, P., Gijselaers, W. H., Segers, M., & Kirschner, P. A. (2006). Social and Cognitive Factors Driving Teamwork in Collaborative Learning Environments: Team Learning Beliefs and Behaviors. Small Group Research, 37(5), 490–521.

Wilson, L. (2018, May 03). Everything You Need To Know To Get Started With PenPal Schools. Retrieved June 13, 2020, from https://hundred.org/en/articles/everything-you-need-to-know-to-get-started-with-penpal-schools

Group Remix a Multimedia Principle Chapter

Chapter 7: The Multimedia Principle

 

Butcher describes the Multimedia Principle as the “finding that learning with words and pictures is more effective than learning with words alone” (p.174). This principle also provides justification and context for researching “when, how, why, and under what conditions” other multimedia principles may help or hinder one’s learning and it unveils the criteria for creating effective multimedia learning materials (Butcher, p.174-175). Originally, the principle was “focused on text combined with (static or animated) illustrations” while today, it refers to “learning supported by varied forms of visual and verbal content when presented in combination” such as narration with graphs, photographs, diagrams, and charts (Butcher, p.174-175). When choosing or creating an impactful multimedia tool, diagrams (abstract and/or concrete) have been found to, when supplemented by accompanying verbal content, “[facilitate] the development of accurate mental models, [enhance] knowledge integration, better knowledge application and [enable] superior [knowledge] transfer” (Butcher, p.181-183).

Photo by Dennis Scherdt on Unsplash

The Multimedia Principle helps students understand difficult topics—a study by Clinton et al. found that when undergraduate students studying complex probability have access to resources with text accompanied by relevant visuals, they “develop a verbal mental model” through “deeper processing of the text” and a “visual mental model” that makes them “more likely to make connections among different ideas”  (p.579-581).

An aspect of cognitive learning that supports and helps explain the Multimedia Principle’s success is the Dual Coding Theory (Butcher, p.193). This theory demonstrates how the human brain stores audio and imagery information in two different “short-term channels” that work together to summarize concepts before transporting them to long term memory (MacMahon, 2013). In EDCI 337, both the Multimedia Principle and the Dual Coding Theory are present in our H5P Toolkit creations, annotationsCanva’s, and sketchnotes through their uses of verbal and visual content in tandem to engage, motivate and encourage knowledge recall and transfer.

Research

Many lab-based studies have been conducted on the effects of the Multimedia Principle. Mayer & Anderson (1992) found the combination of narration and animation to facilitate learning (Butcher, p.177). Mayer & Anderson’s ideas in multimedia led to the creation of modality, voice, and image principles (Mayer, 2014). In 1993, Hegarty & Just found students learn more thoroughly through the combination of diagrams and text: their findings emphasize the effectiveness of diagrams which was the first form of multimedia (The “Orbis Pictus”) that is also still used ubiquitously today (Comenius & Bardeen & Hoole, 1887). Cuevas, Fiore, & Oser supported this, with their own research on the use of diagrams for teaching the principles of flight (Butcher, p. 177).

Click here for a closer look at the Orbis Pictus annotation!

In 2004, Rieber, Tzeng, & Tribble found that incorporating interactive models into multimedia lessons supports learning (Butcher, p. 177). Models such as erosion displays, gravity examples, and DNA manipulatives allow students to experience abstract topics in a more tangible way. Videos like Crash Course, which teach a concept through animated scenes and moving diagrams, display this idea through supporting their lectures with animations and moving diagrams.

In these studies, the methods of testing remain uniform. Butcher reveals how research in multimedia assesses learning outcomes through “[memory/retention tests] for instructional materials” and “tests of deeper understanding” such as “transfer tests” and “mental models” of instructional materials (p. 179).  These tests have been found to prove how multimedia lessons create better outcomes in deeper understanding tests (short answer & inference) than memory tests(multiple-choice, matching, true/false) (Butcher, p.179).

With ever-changing technologies, Butcher states technology’s role in multimedia instruction is under-researched. For this reason, teachers must make informed decisions on whether to use a technological multimedia tool. Alsadhan et al. maintain that the “successful delivery of e-learning” relies on the “design, development and implementation of high-quality multimedia content” (2014, p.26). When more multimedia technology research is conducted, educators can fine-tune their tools and techniques to create lessons supported by research.

 Photo by Eco Warrior Princess on Unsplash

Graphics and Visuals

Furthermore, Butcher discusses the effects of visuals on the learner, and how different learning objectives require different visual formats. Initially, the purpose of static illustrations is examined and it is found that “adding static diagrams or illustrations to a verbal (text or audio) presentation frequently facilitates a deeper understanding of the to-be-learned material” (Butcher, p.181). An article by Kari Jabbour (2012) supports this claim by investigating the types of graphics that foster deeper levels of learning. For example, decorative graphics are often “used to inspire instructional display by adding artistic appeal or humour, but [have] no real instructional target” (Kari Jabbour, p.13). When incorporating graphics in a lesson, it is critical to eliminate unnecessary information and have an equal balance of text and visuals.

Moreover, Butcher discusses the evolution of dynamic visuals, and how animations in particular influence learning objectives, “animation is better for task[s] that are complex, but if a diagram can be mentally animated, this is more beneficial for the learner” (Butcher, p.184-185). Butcher discusses how animations are useful when performing procedural tasks but are not necessarily useful when attempting to retain information (p.184). This implies that depending on the learning task, the type of graphic “serves a different purpose and is best aligned with specific instructional goal[s], stages of learning… and the learner’s knowledge level” (Kari Jabbour, p.15). The article then suggests that visuals created by the learner will support a deeper level of understanding as students must process the information and apply it to something (Butcher, p.188).

The Canva and YouTube video as shown above are examples of static versus dynamic visuals. Depending on the type of learning, an educator needs to choose which visual style is better suited for an activity. Click here to get a closer look at the static visual.

Implications and Limitations of the Multimedia Principle

Butcher concludes the chapter by outlining the implications and limitations of Multimedia Instructional Design and the importance of understanding your unique learners. Shah & Khan (2015) support this idea by stating “multimedia [tools] provide a variety of learning styles at the same time to cater to the requirements of different students” (p.350). Butcher summarizes the findings of multimedia visual and auditory stimuli options through the following benefitssimplifying visuals using well organized semantic models, integrating verbal and visual information both abstractly and concretely; using necessary animations/cues/spotlights,  considering existing knowledge for connection making, and allowing students to create their own representations when possible (Butcher, p.194-195). Upon reflection on these findings, the implementation of multimedia in the classroom appears to be a viable option for student success. Through the use of multimedia tools, “learners become active participants in the teaching and learning process instead of being passive learners” (Shah & Khan, p.356).

Click here for a closer look at the Sketchnote!

While research on multimedia has provided great insight into helping students learn through verbal and visual means, there are some limitations to these studies. Educators must take into account the lab setting (which varies greatly from a real-life classroom), the fact that multimedia tools may need to be scaffolded, how effective self-directed online teaching is, and that multimedia in technology requires more research (Butcher, p. 195-197). As new technologies are developed, the Multimedia Principle continues to evolve. Despite its evolution, the idea that learners can benefit from more than one form of instruction (visual and verbal content in combination) remains a timeless and successful pedagogical truth.

References

Alsadhan, A. O., Alhomod, S., & Shafi, M. M. (2014). Multimedia based E-learning : Design and integration of multimedia content in E-learning.International Journal of Emerging Technologies in Learning (iJET), 9(3), 26-30. doi:10.3991/ijet.v9i3.3308

Butcher, K. (2014). The Multimedia Principle. In R. Mayer (Ed.), The Cambridge Handbook of Multimedia Learning (Cambridge Handbooks in Psychology, pp. 174-205). Cambridge: Cambridge University Press. doi:10.1017/CBO9781139547369.010

Clinton, V., Alibali, M.W., & Nathan, M.J., (2016) Learning About Posterior Probability: Do Diagrams and Elaborative Interrogation Help?, The Journal of Experimental Education, 84:3, 579-599, DOI: 10.1080/00220973.2015.1048847

Comenius, J. A., Bardeen, C. W., Hoole, C. (1887). The Orbis Pictus of John Amos Comenius. United States: C.W. Bardeen.

Kari Jabbour, K. (2012). Multimedia Principle in Teaching Lessons. Acta Didactica Napocensia, 5(4), 11-16.

MacMahon, C. (2013, January 15). Dual Coding Theory & Multimedia Learning. [Video file]. https://vimeo.com/57440483

Mayer, R. E. (Ed.). (2014). The Cambridge Handbook of Multimedia Learning(2nd ed.). Cambridge University Press. https://doi.org/10.1017/CBO9781139547369

Shah, I., & Khan, M. (2015). Impact of Multimedia-aided Teaching on Students’ Academic Achievement and Attitude at Elementary Level. US-China Education Review A, 5(5), 349-360. doi:10.17265/2161-623x/2015.05a.006

Group Multimedia app evaluation VOTE and REASONING

Out of the four apps that each of our group members researched, “PenPal Schools” “Peekapak”, “Padlet”, and “Canva”, we have come to the consensus that for our final evaluation we will be diving deeper into PenPal Schools. As a group, we are all looking forward to learning more about the web application and how it incorporates many different Multimedia learning principles.

“PenPal Schools is a website and Multimedia program that is used by thousands of educators in over 150 countries (PenPal Schools, 2020)… It allows students (8 and older) to connect with other similar aged learners from different countries and cultures through “thoughtfully designed, collaborative projects” on a variety of subjects including Literacy, Social Studies, English/Language Arts, Science, Math, Music, Art, Spanish, Environmentalism, Social Justice, Current Events, Cultures, Civilizations, Virtual Reality and much more (Wilson, 2018; PenPal Schools, 2020). The lessons that learners participate in are “self guided, differentiated and mixed media” which motivates [them] to stay engaged (Wilson, 2018).”  (Bjelde, 2020).

This app utilizes a variety of multimedia principles such as collaboration, modality, segmenting, personalization, and many more that will be further explained in our full evaluation.

One of our main concerns with the other three applications was how their information was stored and used. The privacy settings in Penpal Schools allows students to remain protected and relatively anonymous throughout their use of the webpage and application. Each student is linked to a class code (set up by their teacher) and their only personal information given is their first name, last initial, and country.  We had concerns with our other apps’ privacy policy because there were varying degrees of third-party data storage.

In addition to the fewer safety concerns, PenPal Schools feels relevant and authentic to 21st-century learners and modern-day global citizens. By fostering connections to others around the world, promoting digital literacy, and hearing different worldviews, students become more culturally-sensitive, aware, and understanding. With the plethora of learning opportunities present in this app, each of us found it to be a dynamic and inspiring multimedia application for students.

We can all definitely envision ourselves using this app in our own future classrooms as it can be used in many different ways for a number of different grades. The accessibility of the application and the excitement of having a pen pal creates a very engaging and motivating learning environment. 

References

Bjelde, S. 2020. EDCI 337: Evaluating an Interactive Multimedia Learning Web Application. Retrieved from https://sarahbjelde.opened.ca/2020/06/17/edci-337-evaluating-an-interactive-multimedia-learning-web-application/.

Individual Evaluation of a Multimedia App: Padlet

I chose to evaluate the multimedia app Padlet. After evaluating the app, I decided to use Padlet as the medium of my evaluation. Click on the link below to see my thoughts and critiques of Padlet!

 

 

Blog post 2: A review of H5p

I can see myself using H5P in my future classroom. I recently took the Level one Google Educator exam and training, and in this course, they spoke of utilizing Google Classroom for homework assignments or pre-class work. I could see assigning a video for any age students as a homework assignment. I think that videos are often the most effective and engaging form of multimedia for young learners. I also understand that videos can also be a part of homework or pre-class work that is left undone. The Google training suggested that a Google form could be a good way to check for understanding once the video is watched. I see H5P as a potentially more effective way to check for understanding because the important ideas are emphasized (signalling principle) while the information is being absorbed. This protects against becoming disengaged while watching the video and then failing a quiz. Indeed, a student will watch with anticipation of a quiz, making them more engaged, and then when a question or annotation is included, it will clue them in to what points are important.  By having an application such as H5P, I can ensure that my students are not only watching the videos but also hitting the learning outcomes I was intending. 

H5P is very easy to use on both the teachers’ and students’ end. The ability to choose your content or a Youtube video allows for flexibility in how you use the application. By varying the content source you can create a different multimedia experience for your students.  In an online school setting, like what we see in schools right now, I could see creating tutorials or vlogs for my students and having annotations, quizzes, and questions added on top to make my content more engaging. This would be a good way to have an asynchronous style of learning, while still having an element of guided discovery like Mayer outlines.  I also love that I can utilize all of the amazing educational resources on Youtube as well. There is so much in the world of video creation and animation that I simply don’t have the skill set to accomplish, so having a way to use others professionally developed content, but adapt it to my learning style and learning outcomes is incredibly useful.

Overall, I am a huge fan of H5P if you couldn’t tell and truly plan on using it in my classroom.

H5P exploration

Here is my first go at using H5P to create an interactive video!

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